That large vault has got to be somehow related to those clues-in-bottles you've been collecting. If you can locate all the clues in this area, I should be able to crack the code and get you inside it.
— Bentley, when Sly sees a vault for the first time[src]
Sly Safe

Sly Cooper opening a Vault

Vaults, also known as Safes, are large, secure locked boxes found in Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves, and Sly Cooper: Thieves in Time. Clue bottles are collected in order to decipher the vault's code to open it.

Vaults appear in Sly 3: Honor Among Thieves but only appear in a smaller scale and does not require Clue Bottles to open it. Vault only appear in some jobs such as retrieving Guru's items.


Sly Cooper and the Thievius RaccoonusEdit

In Sly Cooper and the Thievius Raccoonus, power-ups are awarded in order. For example, the first vault you open, regardless of what level it is in, will contain the Fast Attack Dive Move. The exception to this is when blueprints are collected. For example, regardless of how many power-ups you have, the third vault opened in the Welsh Triangle will contain the blueprints to Sir Raleigh the Frog's operation. However, the codes for the vaults are tied to a specific level. Opening the vault in "The Lair of the Beast" will always result in Bentley mentioning his personal demons related to the number "444."

There are 20-40 clues per level.

Pages of the Thievius RaccoonusEdit


Sly! You've found a page from the Thievius Raccoonus! This page teaches old Drake Cooper's Fast Attack Dive Move. Press TriangleButton to use it.


Interesting! Old Sally Cooper's Fast Getaway Raccoon Roll! Stories claim she could move faster than anyone else could on the run. Hold down TriangleButton to use this move. Switch between powerups using L2Button and R2Button.


Outstanding! Another page from the Thievius Raccoonus! This one features Dev Cooperinda's Slow Motion Jump. He used this to get by all kinds of airborne threats. Hit the TriangleButton while in the air, to slow down time!


Interesting! Chris Cooper's Dive Collection technique. This move is an extension of the dive move you already know. Just jump and hit TriangleButton near breakable objects for some fast-breaking, fast-collecting action!


Oh, you're lucky! This page features Karin Coopergiwa's Coin Magnet technique. All she had to do was stand near money, and it would magically jump into her purse. From now on, you will automatically collect any coins you come near!


Outstanding! You've uncovered Rob McCooper's patented Explosive Hat technique! Use TriangleButton to toss your hat, then use TriangleButton again to detonate it. Better back off to a safe distance first!


Okay, this page is from you hyperactive ancestor B.F. Cooper. He discovered a way to speed up the clock, perfect for those long stakeouts. Just hold down TriangleButton to use it.


Oh yeah this will come in handy. It's Suzanne Cooper's notes pertaining to water safety. With this knowledge under your belt, you won't have to lose a charm whenever you fall into water.


A-ha, it's Sir Andrew Cooper's Thief Replica technique. He used to make fake stand-ups of himself to confuse guards into attacking the wrong thing. Use TriangleButton to put together a fake Sly Cooper.


Electrifying! Kelle McCooper's notes on how to harness the electromagnetic field, created by a rolling raccoon! Now you raccoon roll move will really pack a punch! Plus it should give you a nice tingling sensation!


Ah, a more modern entry - Bruce O'Coop's Computer Hacking technique! Using the data on this page, I should be able to tap the duty roster in each hideout, and project the information directly into your Binocucom!


Mind-bending! It's Matthew de la Coopeur's Perpetual Slow Motion technique. With this move you can slow down time whenever you want, not just while jumping. Hold down TriangleButton to use it.


This just gets better and better. I'd always heard that one of your Southern ancestors, Huckleberry Cooper developed a technique to move while staying invisible! Hold down CircleButton to turn invisible, then move around with the LStick.


Incredible! I would have never thought this was possible! Sir Augustine Cooper's technique to briefly defy gravity! From now on you should be able to pop right out of those bottomless pits you keep falling into, and you won't even lose a lucky charm!


Unfortunately, this vault code appears to have been written in owl dialect. I won't be able to crack the code until we meet and defeat the bird who created it.
Amazing! Colonel Reid Cooper's Time Stopper technique! Press TriangleButton and execute a flash bang that will stun all guards in the world for a few seconds! I can see how this might be useful, and entertaining too!


Every third vault opened in an episode will grant you with the blueprints for that episode.

Sir Raleigh

These are the blueprints of Raleigh's entire operation! I wonder... yes! I can wire this info directly into your Binocucom! It'll show you the position of nearby clues and breakable objects.


You found the blueprints to Muggshot's additions to Mesa City. With these files I'll be able to help you find all his clue and breakables. Just look through your Binocucom to get the information.

Mz. Ruby

These are the blueprints to Mz. Ruby's production facility. I'll pipe this information into your Binocucom. Use it to find breakable objects and clues nearby.

The Panda King

You found the blueprints for the Panda King's lair. I'll upload the data straight into your Binocucom.


Despite the fact that the power-ups are collected in order, each of the codes for the vaults are tied to the level in which the vault appears.

"A Stealthy Approach"

The clues have led me to believe that the code for this vault is 7-9-2.

"A Cunning Disguise"

With the help of a straight edge and compass the answer was simple. Dial in 2-4-2.

"High Class Heist"

Whoever thought this code up knew what they were doing. Dial in 4-3-6.

"Into the Machine"

I can't believe I pieced this one together. Try 2-2-7.

"The Fire Down Below"

I'm unbeatable! No code can stand before me! It's got to be 5-7-9!

"The Gunboat Graveyard"

This one was cake. Input 7-1-9.

"A Rocky Start"

A little bit of higher mathematics, and voila! Dial in 3-1-4.

"Back Alley Heist"

I could have broken this code in my sleep. The combination is 5-6-5.

"Boneyard Casino"

Man, I'm getting swift with deciphering these codes. Dial 3-3-8.

"Straight to the Top"

You'd need an I.Q. of at least 140 to figure this one out. Dial in 4-6-8.

"Two to Tango"

Good thing I know Navajo code talk. Try 5-3-2.

"The Dread Swamp Path"

If I did my math right, and I ALWAYS do my math right, then the combination has got to be 5-8-8.

"A Grave Undertaking"

Okay. Okay, this is kind of a guess but try 1-2-8.

"Descent Into Danger"

These codes are nothing before my righteous analytical ability! The combination has to be 5-7-1.

"The Lair of the Beast"

I had to overcome some personal demons to get the answer to this one. Try 4-4-4.

"A Perilous Ascent"

I got a real headache figuring this one out. Input 5-7-8.

"Duel by the Dragon"

Multiple blood vessels burst in my brain while figuring this out. The code had better be... 2-3-1.

"Flaming Temple of Flame"

Lucky for you I'm versed in chaos theory, otherwise this code would have been unsolvable. Input 9-3-2.

"The Unseen Foe"

It was a challenge, but this vault's combination has got to be 6-6-7.

Sly 2: Band of ThievesEdit

In Sly 2: Band of Thieves, each power-up is assigned to a specific vault, unlike the vaults in the first game.

There are 30 clues per episode.

The Black Chateau

It took some higher level math, but I believe the code to Dimitri's vault is 2-3-1.
You've gotten the Knockout Dive move!

A Starry Eyed Encounter

I'd love to see the look on Rajan's face when he finds this vault empty. The code has to be 8-5-7.
You've gotten the Insanity Strike move!

The Predator Awakes

Good thing I'm fluent in Sanskrit or this last code would've been impossible. Try...3-8-6.
You've gotten the Voltage Attack move!


You need an I.Q. of at least 140 to figure this one out. That Contessa is smarter than I thought. I believe the code is 2-4-8.
You've gotten the Long Toss move!

A Tangled Web

Security around the Contessa's castle is tight, she must have something really good in here. Punch in...9-6-9.
You've gotten the Rage Bomb move!

He Who Tames the Iron Horse

Jean Bison is in for another rude awakening the next time he checks this vault. Enter 1-2-9.
You've gotten the Music Box move!

Menace from the North, eh!

If I did my math right, and I ALWAYS do my math right, then the combination has got to be 5-8-3.
Gadzooks, that's a nice one! (Lightning Spin)

Anatomy for Disaster

That Arpeggio really knew his encryption algorithms. As it stands I'm only 86.5 percent convinced the code to the vault is 7-2-5.
You've gotten the Shadow Power move!

Sly Cooper: Thieves in TimeEdit

In Sly Cooper: Thieves in Time, much like Sly 2, each power-up is assigned to a specific vault.

There are 30 clues per episode.

  • Clan of the Cave Raccoon
    • Found in a small volcanic cavern near the Grizz's fortress.
    • Receive Clockwerk's Eye. Reveals the location of the Safe and all Clue Bottles within the Binocucom and mini-map.

Changes throughout the seriesEdit

The list below are the change made throughout Sly Cooper series.

Sly Cooper and the Thievius Raccoonus to Sly 2: Band of Thieves
  • The safe now uses a number pad instead of a set of discs tied to dials.
  • Sly replaces the item inside of the vault with a calling card at the same time as taking it in one quick motion, rather than taking the item, putting it inside his backpack and then replacing it with a calling card.
  • Sly no longer need to open the vault with Cane once the correct number was used, instead Sly will just open it.
Sly 2: Band of Thieves to Sly 3: Honor Among Thieves
  • Rather than requiring clue collection, any safe that Sly unlocks is done with a safe-cracking method that uses the vibration of the lock to find the combination.
  • Vault only appear in some jobs.
Sly 3: Honor Among Thieves to Sly Cooper: Thieves in Time
  • A dial is used to unlock the safe.