FANDOM


  • I have issues with this mission. First of all, you take out the guards in ways that I don't think  ANYONE  would get up from, and their snarls of agony don't help me believe they'll be okay. Secondly, I don't find the mission challenging unless I let guards get through the gauntlet or relegate myself to using only the traps that take more time to reset. Lastly, the health drops seem like a joke since you can't get injured without failing the mission.

      Loading editor
    • Health drops are based on the normal "health drop algorithm," not by some mission-specific scripting. However, since you can still use gadgets, disabling the health drops would be a poor decision.

      I don't mind "Mojo Trap Action" too much. It was pretty hard when I was younger, and the difficulty combined with the length of the job made it a tedious nightmare. Now it's just tedious. If it was half as long I would regard it more highly, I'm sure.

        Loading editor
    • That's only part of it. As I've iterated before, the guards get defeated by traps I find to be outright deadly. You drown them, electrocute them, impale them with swords or spikes, chop them up with a pendulum blade, crush them and incinerate them. You yourself have told me that this wiki doesn't use words like "kill" unless the killing is canon to the story, and I like to believe that the Cooper Gang doesn't kill punch-clock guards, but this job is contrary to all of that.

        Loading editor
    • OK.

        Loading editor
    • That's it? That's all you have to type in response?

        Loading editor
    • There's no need to delete the thread. We can close it if you want, but deletion is an extreme response.

      Yes, that is all I have to type in response. You have an issue with the method with which Bentley takes out the guards in the mission. That's fine and even understandable. However, I don't. With my "OK" I was acknowledging your opinion, while not expanding as I don't hold it, and I didn't want to get into some sort of argument over opinions that is highly unlikely to change either of ours.

        Loading editor
    • i'd go for a "Cool Beans" over a cold "OK" lol. Doesn't this same logic all apply to the hanger defense level in Sly 3? I need to replay the levels to see what wiggle rooms exists in the dialogue. But even then all the dialogue isn't "Canon" for example "Jump and press the circle button" makes no sense within a story narrative, just a gameplay one. I'll have to see how the Bad Mojo collector works. 

        Loading editor
    • Bentley's bombs are in a similar vein of deadliness. Same as knocking guards into water; they clearly drown. It's all a case of (yes I'm going to say it, because it is an accurate descriptor) ludonarrative dissonance.

        Loading editor
    • That dissonance doesn't sit well with me. How do you deal with it?  The agonized snarls give me shudders every time I hear them.

        Loading editor
    • Because I know it's a video game, so dissonance is a given. (Not saying you don't know it's a video game...)

        Loading editor
    • To quote Rick Sanchez to his Grandson Morty. "Don't think about it". 


      We know from the comics, Bentley and Murray can swim, also Carmelita. So we can presume the Guards can swim. Its just Sly that can't. 

      Perhaps envision them later being taken to an infirmary (or teleported), whereby they're patched up and sent back out. Remember Muggshot mentioned Sly going around "Cracking skulls", even though lots of those dogs would be dead if they were knocked off of cliffs etc. 

        Loading editor
    • Do we know that they can swim? I know that Carmelita mentions Sly not being able to swim in issue 1, but never that any of them can. The Sly 2 instruction manual says that Sly, Bentley and Murray don't know how to swim because they never learned how to while living in the orphanage.

      Murray is shown swimming in Thieves in Time, but he was wearing a scuba suit at the time, so... Sir Raleigh's Frog Hat makes the characters take no damage from water, as does Water Safety in Sly 1, but I guess that's not really swimming (it would be cool, but eventually overwritten by said collection of the Frog Hat, if Murray could take no damage from water while wearing his Ultimate costume).

        Loading editor
    • Zako11 wrote:
      To quote Rick Sanchez to his Grandson Morty. "Don't think about it". 


      We know from the comics, Bentley and Murray can swim, also Carmelita. So we can presume the Guards can swim. Its just Sly that can't. 

      Perhaps envision them later being taken to an infirmary (or teleported), whereby they're patched up and sent back out. Remember Muggshot mentioned Sly going around "Cracking skulls", even though lots of those dogs would be dead if they were knocked off of cliffs etc. 

      Thanks for the advice, Zako.

        Loading editor
    • I should really change my old username. Just call me Zak XP

        Loading editor
    • Here you go, Zako.

      Slysillycircle
        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message