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Is this a strange coincidence, or is there something I'm missing?
— Sly in The Cold Heart of Hate[src]

The Cold Heart of Hate (stylized as THе CФLD HeAЯT Of HATE) is the fifth and final episode of Sly Cooper and the Thievius Raccoonus. The gang makes their way to the Krakarov Volcano in Russia, in order to face Clockwerk, the enigmatic final member and leader of the Fiendish Five.

BackgroundEdit

SynopsisEdit

The gang made their way to the Krakarov Volcano in Russia to confront Clockwerk. Along the way, Sly looked over the Thievius Raccoonus pages they recovered so far, each depicted a shadowy owl-like figure, which looks very similar to the mysterious Clockwerk. After observing this, Sly wondered if this was some sort of strange coincidence, or if he was missing something.

JobsEdit

"A Hazardous Path"
Sly and the gang travel through the perilous road of Krakarov, which is heavily guarded by both Clockwerk's Death Ray and Robo-Falcons. Sly has to use the Cooper Van's newly installed turret to shoot down his enemies and eliminate obstacles.
"Burning Rubber"
In order for the gang to continue, Bentley needs to analyze the information contained in Clockwerk's computers. Murray must collect 60 of Clockwerk's computers, but the Fire Slugs are after them too. There are only 119 computers total, Murray must get them before the Fire Slugs get to them first.
"A Daring Rescue"
After beating the Fire Slugs, Sly discovers that Inspector Carmelita Fox has been captured by Clockwerk and put in a containment unit inside a special chamber. Sly must avoid Clockwerk's security systems and save Carmelita Fox.
"Bentley Comes Through"
The chamber Carmelita is in was all a trap. The chamber gets filled with deadly gas with Sly and Carmelita trapped inside. Bentley must aid his friend by hacking Clockwerk's computer and shutting the gas down.
"A Temporary Truce"
Sly and Carmelita must put their differences aside in order to beat their common enemy, Clockwerk. When Sly's cane gets stolen by a Robo-Falcon, Carmelita must help him recover it by protecting him from the vicious fire slugs.
"Sinking Peril"
Carmelita's jetpack is on top of the death ray, but her shooting destroyed the magnatronic support field for the gigantic machine. Sly must climb the metallic monstrosity and recover the jetpack before the lava burns him alive.
"A Strange Reunion"
With his plans foiled and his factory destroyed, Clockwerk surfaces to finish Sly Cooper once and for all. Sly must use the jetpack to beat the villainous owl and avenge his parents' murder. Then, after a long battle, Sly manages to beat Clockwerk.

EndingEdit

It took some trick maneuvering, but Sly was able to snatch that last piece of the Thievius Raccoonus from Clockwerk. Sly was glad to have taken down each member of the Fiendish Five one by one and reclaimed his birthright. Sly then acknowledges his two pals for their support, as there was no way that he could have done it without them, and while he knew it hasn't been easy for them, they stuck with him through it all.

Sly acknowledges Murray for his support, saying it took a lot of guts for Murray to get out on the field with him, and despite being scared, he's got more heart than anyone Sly has ever known. As for Bentley, if it wasn't for his expertise, Sly would have never been able to make it up the rooftop in Paris. Sly comments on how "a guy couldn't ask for a better gang of friends." Of course, Sly also couldn't forget about Carmelita, who was ready to slap the cuffs on him and his friends, now that Clockwerk and his death ray are out of commission. Sly was sure she was going to arrest him immediately, but she remained true her word and gave Sly take his ten-second headstart.

At the last second, Sly gave Carmelita a kiss to distract her long enough for him to handcuff her to the railing and make a getaway. Sly, having taken the key to the cuffs, felt bad for leaving her at the volcano, but he knew it wouldn't be long until they'd see each other again.

GuardsEdit

TriviaEdit

  • This is the first time Sly and Carmelita work together.
  • The level has a similar sky to the one seen in Paris during "Police Headquarters."
  • This episode features several differences from the previous episodes:
    • This is the only episode in the game with no vaults, treasure keys or clue bottles.
    • This is the first and only episode in the game to feature a hacking mission.
    • This episode has the least amount of enemy types in the game, with only two: Fire Slugs and Robo-Falcons.
    • This is the only episode in which all the jobs are played in a certain order, and that there is no hub world. Also, if the player chooses to return to this episode after completion, the level marker will be on "A Hazardous Path" by default.