The Stealth Slam is a move that Sly Cooper and Murray can use to take down enemies. It was introduced in Sly 2: Band of Thieves, but has since appeared in Sly 3: Honor Among Thieves and Sly Cooper: Thieves in Time. All playable members of the Cooper Clan in Thieves in Time have their own variation on the stealth slam.
To perform a stealth slam, the player must be near a guard and press followed by . This defeats the guard instantly, but only works if the user has not been detected by the guard.
Note that these variants are performed with the same button combination.
Sly Cooper knocks opponents into the air then slams them down to the ground behind him with his cane. This can draw the attention of any guards within earshot. This is his default Stealth Slam at the beginning of every game since Sly 2, and it will stay that way until he buys the Silent Obliteration move from ThiefNet. During Silent Obliteration, Sly will spin around the target to take them out quietly.
Murray can do his slam in the middle of a fight, but not with bosses or flashlight guards. He knocks them in the air, spins once, and then punches them, knocking them out instantly. The technique is known as the roundhouse punch and can draw the attention of any guards within earshot. Murray cannot perform this in Thieves in Time.
Rioichi Cooper strikes a guard then leaps into the air, shooting shurikens into their backs with his twin canes.
"Tennessee Kid" CooperEdit
"Tennessee Kid" Cooper attacks a guard, leaps into the air, and shoots them with his cane gun.
Bob Cooper attacks a guard, then pounces on them with his bone club.
Sir Galleth CooperEdit
Sir Galleth Cooper strikes an opponent, leaps into the air, and then stabs them with his lance.
Salim al-Kupar knocks out a guard, levitates, and summons his magic lamp to dispatch them.
While Bentley doesn't have a stealth slam, he does have an equivalent. In Sly 2, Sly 3 and Thieves in Time, Bentley can take out enemies in one hit by shooting them with his sleep darts, then dropping a bomb on them to take them out. A second way in Honor Among Thieves and Thieves in Time, however, is to sneak up behind a guard and hold to place a bomb in their pocket and have it explode.
- In Sly 3, there is a chance that Murray's Roundhouse Punch will not instantly defeat a flashlight guard.
- Whenever a Cooper ancestor performs the Stealth Slam, there is a slow-motion effect between the preparation for the final blow and the final blow itself. Also, unlike other Stealth Slams, nearby guards don't appear to hear the finishing attack.