The main idea of this minigame is for the spark to travel along a path to get to the central port before the timer runs out. It has to avoid obstacles and collect coins to get extra seconds added to the timer. If possible, the spark must also avoid the bumpers, as they could push the ball off the grid, which will also fail the hack. Also, when traveling along wires, the spark can jump the gap to other wires close by.
Once the spark makes it to the central port, the hack is complete.