I have no idea what you're saying. And your suit sucks!
This is a list of all known cheats, exploits and glitches for Sly 3: Honor Among Thieves.
In Episode 3: Flight of Fancy, you must be Sly for this to work. Get to the Baron's castle, and smash the boxes on top. Then, catapult off the roof's catapult. Wait for about two seconds, then paraglide back to the castle's roof. The boxes you just smashed will be there, and you can smash them again. Repeat as necessary.
In Episode 5: Dead Men Tell No Tales, after the job X Marks the Spot, you can go around battling pirate ships. One pirate ship gets you about 300 coins.
Coffee house Break-in
If you go back to Venice, you may notice the coffee house near the police station is inaccessible. This is not true. Go to the Interpol headquarters. There will be an interaction sign. Pressing Circle to interact with it. It will not open the doors to Interpol, but rather to the coffeehouse across from Interpol. The camera will pan over to the coffee shop and open the door for a moment before closing it again. When the game loads, you will be in the coffeehouse. However, the art decryption lock will not be accessible, but spotlights and floor lasers, along with tables, plants, and the cashier's table will be present.
No platforming required (Episode 1)
In "Police HQ," when Carmelita is outside shooting at Sly, use Feral Pounce and your paraglider to make it onto land. You can skip the platforming section of the mission and run straight to where you meet Murray at the sewers. Carmelita will also catch up to you, however she will act as if you are platforming. And as long as you are in range of her pistol, she will shoot at you.
General Tsao quick finish exploit (Episode 4)
In Episode 4, when Sly fights Tsao, after Tsao gets knocked out, you can use Sly's stealth move (Silent Obliteration) to take out Tsao and kill him, regardless of how much health Tsao has.
In Episode 3: Flight of Fancy, while Sly is flying the Biplane, press to pause the game, and then press , , , , , . After resuming the game, Sly's biplane is now the Toonami plane, which can fire an infinite amount of missiles. The code still works in The Sly Collection.
Pause the game during the episode and enter the following code to restart that episode. You must complete that part of the episode to be able to use the code.
|Episode 1, Day 1||LEFT, R2, RIGHT, L1, R2, L1|
|Episode 1, Day 2||DOWN, L2, UP, LEFT, R2, L2|
|Episode 2, Day 1||RIGHT, L2, LEFT, UP, RIGHT, DOWN|
|Episode 2, Day 2||DOWN, UP, R1, UP, R2, L2|
|Episode 3, Day 1||R2, R1, L1, LEFT, L1, DOWN|
|Episode 3, Day 2||L2, R1, R2, L2, L1, UP|
|Episode 4, Day 1||LEFT, RIGHT, L1, R2, RIGHT, R2|
|Episode 4, Day 2||L1, LEFT, L2, LEFT, UP, L1|
|Episode 5, Day 1||LEFT, R2, RIGHT, UP, L1, R2|
|Episode 5, Day 2||R2, R1, L1, R1, R2, R1|
|Laptop Retrieval||L2, LEFT, R1, L2, L1, DOWN|
|Operation: Moon Crash||L2, UP, LEFT, L1, L2, L1|
|Operation: Reverse Double Cross||RIGHT, LEFT, UP, LEFT, R2, LEFT|
|Operation: Tar Be-Gone||DOWN, L2, R1, L2, R1, RIGHT|
|Operation: Turbo Dominant Eagle||DOWN, RIGHT, LEFT, L2, R1, RIGHT|
|Operation: Wedding Crasher||L2, R2, RIGHT, DOWN, L1, R2|
Fight Octavio as Sly (Episode 1)
During Operation: Tar Be Gone!, when Sly goes into the building, press select as soon as you can. Then hit select again. If you pressed select as soon as you can (before Bentley starts talking), then you can go out of your Venice Disguise and fight the guards in this room. When you get to the part when you need to press the double button door with Octavio, he will come out and start fighing you. You can manage to hit him, but you cannot beat him. Also when you do that, Octavio will just jump through the 2-Button door.
NOTE: If you hits select again, then it fails the job like normal when you go out of your costume.
Border glitch (Episode 1)
When you are in Venice, jump up to the building that is right across from the Safe House's entrance (the one that borders the water). If you are on the correct building, you will see some more buildings on the other side of the water. If you try to paraglide to the other side, Sly will act as if it is a barrier, your paraglider will break, and Sly will act like he is dying from a high spot. Instead of losing one-fourth of your health, you will instead die completely, and respawn at your last interaction point.
Walking on air glitch (Episode 1)
After completing episode 1 in Venice, if you return to the episode you can go to where Sly dropped the chandelier like object on Octavio. There was a rope attached to the chandelier before it was destroyed and you were able to run on this rope with Sly. The rope disappears when the chandelier is destroyed, however, Sly can still run where the rope was as if the rope was still there. The blue stars will still appear there also, but the rope is gone.
Grapple-Cam spotlight glitch (Episode 1)
This is a very fun glitch the first time you try it. Using the Coffeehouse Break-In glitch as Bentley, launch a Grapple-Cam, and then access it. Grapple to the spotlight (where it projects the spot light). The spotlight will immediately go haywire and try to shoot the Grapple-Cam, but will not work; instead, it will shoot randomly around the place, smashing paintings, tables, and plants. Beware, however, that this haywire spotlight can hit you, and if you stand still, the spotlight will eventually kill you.
There is another glitch involved with the coffeehouses. When you use Grapple-Cam and go to the ceiling in the second coffeehouse, your Grapple-Cam will eventually go through the ceiling and you'll be able to see the outsides of all 3 coffeehouses. It is also possible to visit each coffeehouse with the Grapple-Cam. Self-Destruct the Grapple-Cam to fix the glitch. The glitch is repeatable, and very fun!
Carmelita spots you from a long sistance (Episode 1)
During the Police HQ mission, when you're near Dimitri's cell, set off a smoke bomb. Despite the fact that Carmelita is all the way over in the other room, she will still detect Sly, resulting in a job fail!
Sly cracks a safe in style and no slideshow (Episode 1)
In Police HQ, after you get the key from Carmelita's office, listen to Bentley's explanation, then press triangle. Now change into any disguise, then press circle to retry cracking the safe, Sly will still be wearing his disguise! It is advised not to use Sly's Venice disguise as it will be tough to see which direction to turn due to the beak. While you're at it, go back on the floor and go near where Carmelita is standing, she will be talking, but the slideshow isn't on. If you get caught, the glitch is fixed. This is only after you retrieve the key and get past the flickering lights.
Octavio interrupts a guard's question (Episode 1)
During Octavio Snap, when Octavio is running to his next tar valve, get in front of him and find a guard in his path. Put on your disguise and have the guard ask you for a password, if Octavio passes by, you'll see the cutscene bars appear and you can't press any buttons. The camera will eventually turn to Octavio and he'll tell you about how thieves knew how not to get caught back in the day.
Spinning Bentley (Episode 1)
It is unknown what triggers this glitch, though on rare occasions in the mission Run 'n Bomb, Bentley will inexplicably spin while being held by Octavio. He will remain spinning throughout the chase, and when Octavio throws him on the ground, he will land less violently. This glitch is quite amusing to see. It is not known what triggers this glitch; it seems to happen randomly.
Big Truck free roam (Episode 2)
While on the mission "Big Truck" there is a glitch that allows the player to free-roam Ayers Rock as Sly due to incomplete programming. To perform this glitch you must first catch the first set of Giant Scorpions after Sly activates the drill. Then, when you have to climb to the top of the drill as Sly, climb it as normal. Instead of activating the drill as usual, use the Feral Pounce move, hit the X button on mid-pounce, and then paraglide as far as you can. If done correctly, you should be able to free-roam the area. You can kill Scorpions in one hit, but they can hit you back for moderate damage. Also going too close to the lake will cause you to temporarily go into the Falling animation. The only way to get back to the drill is to die.
Falling through ground glitch (Episode 3)
If you play as Murray and use the Ball technique, you can launch yourself out of the catapult and on to a blimp. Build up height while on the blimp using the jump with the Ball technique. Once you are high enough and you are close to the water near your Safe House is, stay in the ball and jump all the way down to the water. You will fall all the way through the floor of the game and you will die automatically.
Black Baron castle glitch (Episode 3)
The first time that Bentley gets up onto the top of the Baron's castle, go to the trapdoor and run into the wall. There is a chance that you will fall into the room where the Baron is talking with his rabbit goon. You will not be seen, and you can kill the goon, but not the Baron. The only way out is to blow yourself up with Bentley's bombs.
Streetlight glitch (Episode 3)
Select Murray. When you get out of the Safe House, turn right and you will see a streetlight. Run into it from behind. You will get stuck between the building and the pole. Turn around and you will be launched into the air.
Floating bench glitch (Episode 3)
After you beat the entire game, go back to free-roam in Holland. This glitch only works with Murray. Exit the Safe House and jump off the balcony. Directly in front of you there should be a bench. Pick it up and head to the closest cheese jump. Jump onto the cheese while slamming the bench towards the ground. Re-enter the Safe House. From there, exit the Safe House as Murray once again. There is a chance that the bench you picked up will be floating around between the balcony and the nearby building. You can jump on the bench and it will move around like in space. You can destroy it and it will disappear. If you go back into the Safe House and come out as Sly, the bench will have vanished completely and not be on the ground or in the air. The only way to get the bench to reappear is to die, re-enter the Safe House and come out as Bentley, or exit the level.
Panda King voice glitch (Episode 4)
You must go to Jobs and Challenges and then select the first job. After the battle starts, throw two smoke bombs and then use the photographer disguise. After the smoke fades away, Panda King will act like a goon. If you repeat it correctly, he will not attack until you take off the disguise.
Sly waits for the pull in style (Episode 4)
In Grapple-Cam Break-In, when Sly has to get in position for "the pull", put on a disguise before you reach where you have to stand. When you get to the Sly icon, a cutscene will start and Sly will still be in his disguise. When you take control of Bentley, go over to where Sly is waiting, he'll still have it on! After Bentley gets the first key, control switches to Sly in his disguise. You must take it off before you can pickpocket the second key.
Kill Carmelita (Episode 1 and Episode 4)
While playing as Bentley, use the Reduction Bomb on Carmelita. She will shrink, but otherwise she will behave normally. When you attack her she will fall on the ground as if she was dead. However when you exit the chapter she will respawn. When you are in Venice when Carmelita is knocked out bomb her until she gets to the water trap. Then use the switch and she will drown.
No disguise required (Episode 1, Episode 4 and Episode 5)
There are three missions in the game which require you to wear your disguise, however, it is possible to be normal Sly instead.
- In Operation: Tar Be Gone, once you are inside the opera house, press SELECT and assign a button to a different disguise. You will fail, once you restart the mission, press the button of the different disguise and you can become normal Sly without failing! Guards can now fight Sly. When you get to the double button security door, instead of asking you for a password, Octavio will try and fight you. It is impossible to defeat him and the only way you can lose him is to use the smoke bomb and then use shadow power. If you take off your disguise after you've given Octavio the password, you can hit him, but he won't react, it will still capture the attention of nearby guards. Once you successfully open the door, Octavio won't realize that you're not a guard!
- In Get a Job, once you visit General Tsao's hall, press SELECT to change a button to a different disguise. You will fail, once you restart, press the button of your different disguise and you'll now be normal Sly! General Tsao will not notice that Sly is not in his disguise. Once you get to the cutscene where you talk to him, Sly will move like he's not supposed to have the cane in his hand. This glitch is helpful because there's a lot of stuff in General Tsao's hall that you can break for coins.
- In The Talk of Pirates, after obtaining the full Cantankerous Tim disguise, approach Black Spot Pete in it but quickly switch back. You will know the glitch is active when Sly takes off his disguise during the cutscene(in his "tornado" animation). Black Spot Pete will believe you're Cantankerous Tim and challenge you to an insult contest. A funny add-on to it is when Sly says "Swabber" his cane will go through his body when straightening his imaginary tie.
Please note that pressing SELECT after you've taken off your disguise will result in a fail(apart from Episode 5 as you cannot switch your disguise during insults).
Pirate launch (Episode 5)
In order to do this glitch you need Bentley. Go to the place you meet Blackspot Pete. Go up to the flagpole, there will be a ramp. With Bentley attempt to run under the ramp facing the bridge. After a second or two you will slip underneath the ramp and will be launched a little ways.
Grapple-Cam safe house glitch
When using the Grapple-Cam gadget, you are able to enter the safe-house without Sly or Murray inside. This can only be done in Episodes 1-5, due to episode 6 not having free roam.
Carmelita pickpocket glitch
In Episode 1, 3, or 4, go to Carmelita as Bentley, go behind her, pickpocket her if necessary, and throw a bomb into her pouch. Then switch over to Sly. As Sly, go behind Carmelita to pickpocket the bomb. The bomb won't go off, but Carmelita will detect your presence.
To perform this glitch you must select Bentley. First you sleep dart an enemy then you get close enough to toss a regular bomb (NOT a Trigger Bomb) into the goon's pocket. If the enemy falls onto his back, the bomb will still go into the goon's pocket, but not kill him. This works anywhere.
Cooper Vault glitch (Episode 6)
There is a random time when you play Sly's Ancestor Gauntlet job you'll start at the part where you talk to Bentley and Murray, but it only lasts for seconds and you'll be taken to the beginning of the mission.
Carmelita in the Inner Sanctum (Episode 6)
When fighting Dr. M as Sly, if you hit him while Dr. M is trying to rush at you (Dr. M has to be using his fire type attacks) he will fall onto his back and Sly is will go through the attacked animation. In the cutscene, where Sly and Dr. M talk, Sly will be facing sideways and Dr. M robotic snake head will be inside of him. When playing as Carmelita, Dr. M's life gauge will be gone but you can still defeat him. Once defeated instead of being another cutscene, you will be able to move around the platform, but you can't jump high enough to reach the platform Sly is at. If you fall off the platform you will be stuck at the bottom with no way out. The only way to stop this glitch is to exit the level.
Hacking job glitch
Place bombs on the computer and then press the circle button. The cutscene showing Bentley hacking will play, and when the bombs explode, he will slide away from the computer, and Bentley will hack the air. This does not injure Bentley. Happens in both Sly 2 and 3.
Carmelita drowns glitch (Episode 1)
While in the job "Turf War!", when taking out one wave of Vincenetti goons, immediately jump into a river before the help cutscene. After the cutscene, it will show Carmelita under Venice drowing in invisible water. She will immediately die.
Invisible talking Sly (Episode 4)
While in the job "Vampiric Demise", if you jump just right in front of Sly while he finishes opening the last cache, he will not be invisible, but he will jump off the roof and the conversation occurs as if Sly is still on the roof.