The safe house, also known as the hideout, is the base of operations for the Cooper Gang. In Sly Cooper and the Thievius Raccoonus, the safe house (called the hideout), is an abandoned train car. From Sly 2: Band of Thieves on, the safe house changes depending on the current episode's location. There is a table and three seats for Bentley, Sly and Murray. A laptop next to Bentley gives the gang access ThiefNet, where they can buy power-ups and sell loot or treasures. There are also various items around the safe house, often including some form of speaker to relay audio from the villain of the area, depending on where the Cooper Gang is. For example, while in Venice, there is a pizza box on the table.
In Sly Cooper and the Thievius Raccoonus, the safe house, known as the Hideout, can be accessed through the pause menu, the map or entering the Cooper Van whenever applicable. The Van takes you to the gang's abandoned train cart hideout in Paris.
The Hideout gives you the options of:
Bentley - From here you can watch unlocked cutscenes
Murray- In the North American version of the game, you can flick ahead to the hideout position of the next episode (but not play the episode) and Murray stands there, doing something comical, like eating snacks or listening to music. Pressing makes him do a different animation, such as offering the player a peanut. After unlocking Episode 5, he will stand next to Bentley and read a book.
Sly 2: Band of Thieves and Sly 3: Honor Among Thieves
In the safe house, all three playable characters (except in Jailbreak of Sly 2) are seen sitting around a table. Selecting one of the characters and then pressing will allow you to play as them in the field. Going left from Bentley will have him access ThiefNet, a service for purchasing power-ups, and, in Sly 2, selling loot and treasures.
In Sly 3, an the individual character icons will float above each characters head to show who has a mission to complete.
In Sly Cooper: Thieves in Time, the safe house is again called hideout. The big, yellow "S" is now replaced with a yellow house after pinging a waypoint while in the field. Each hideout is also given a name.
Besides each playable character, the hideout also includes other features, accessible by pressing and .
The Treasure Wall- After a treasure is brought back to the Hideout, it can be viewed here. It also gives you a description of the item.
Costume Gallery- After a Costume is obtained, it can be viewed here.
The Van- The Van allows you to travel to previous time periods and replay jobs from the current time period.
Arcade Room- Here there is an arcade machine that can only be accessed once all treasures from that period have been found and a ping pong table. There is one arcade machine per episode. Each of the six arcade machines has a more challenging version of each of the three hacking mini-games from the game, an idea that was expanded upon in Bentley's Hackpack. The ping-pong table is also playable, with Sly going up against Bentley. The mini-game can be played against the AI, or with another player.
Safe house descriptions
Sly Cooper and the Thievius Raccoonus
The hideout throughout the entire game is the same train car located on the outskirts of a large city.