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Slys Gadgets

An incomplete Gadget Grid for Sly, as seen in Sly 2.

Power-ups, also known as Gadgets, are a type of equipment that are prominent in all four main games of the Sly Cooper series. Sly—and from the second game on, Bentley and Murray—are capable of using power-ups. Power-ups vary from elaborate disguises to enhanced forms of attack or even nonlethal methods of escape. Most use a small amount of the Gadget Meter, which is located within the Thief Meter.

In Sly 2: Band of Thieves and Sly 3: Honor Among Thieves, Sly, Bentley and Murray all have their own distinct power-up menus called the "Gadget Grid," which can be accessed by pressing SelectButton during gameplay. When brought up, power-ups can be assigned to either L1Button, L2Button or R2Button buttons.

In Sly Cooper: Thieves in Time, many of the power-ups are more passive, but some can still be used actively, like using a smoke bomb, changing ammo types, or unlocking combos.

List of power-upsEdit

Sly Cooper and the Thievius RaccoonusEdit

Sly is the only playable character, so all of the power-ups in this section belong to Sly. All active power-ups are mapped to TriangleButton, so after earning two active power-ups, they need to be toggled with L2Button or R2Button.

  • Dive – Sly dives while twirling his cane and ends with a somersault. Can also be used in-air to slam down while swirling the cane. Invented by Drake Cooper, updated by Chris Cooper.
  • Roll – Sly rolls at high speeds. Can also be electrified to damage enemies. Invented by Old Sally Cooper, updated by Kelle McCooper.
  • Slow – Slows down gameplay while in the air. Can also be used on the ground. Invented by Dev Cooperinda, updated by Matthew de la Coopeur.
  • Mine – Sly throws his hat, and detonates it with his cane. Invented by Rob McCooper.
  • Water Safety - Sly no longer takes damage from water. Invented by Suzanne Cooper.
  • Fast – Speeds up gameplay. Invented by B.F. Cooper.
  • Decoy – Sly tosses a black cardboard cutout of himself to confuse enemies. Invented by Sir Andrew Cooper.
  • Defy Gravity - Sly no longer takes damage from falling. Invented by Augustine Cooper.
  • Stun – Sly hits his cane to the ground, causing all guards to freeze in time for a few seconds. Invented by Colonel Reid Cooper.

Sly 2: Band of ThievesEdit

SlyEdit

  • Smoke Bomb – Sly sets off a bomb that blocks the enemy's line of sight.
  • Combat Dodge – When fighting an enemy, Sly can perform dodges by pressing the assigned button.
  • Stealth Slide – A quiet and faster way to get around.
  • Alarm Clock – Sly throws an Alarm Clock, which can distract an enemy.
  • Paraglider – Allows Sly to launch a parachute while in the air by pressing and holding down R1Button. Makes for a good and smooth descent.
  • Thief Reflexes – Slows down gameplay.
  • Silent Obliteration – Upgrades Sly's Stealth Slam into a silent and faster way of taking out enemies.
  • Feral Pounce – Allows Sly to jump longer distances than he can with a normal double jump.

BentleyEdit

  • Trigger Bomb – A bomb that you can throw and detonate at any time.
  • Size Destabilizer – Activates the crossbow to make enemies shrink for a few seconds when hit.
  • Snooze Bomb – A bomb that will make guards around its blast fall asleep.
  • Adrenaline Burst – Bentley will immediately run faster than normal for a short period of time.
  • Health Extractor – Bentley will throw out a mine-like item, and activate it near a guard. The guard will be sucked up and a health pack will go to Bentley.
  • Hover Pack – Allows Bentley to temporarily use a jetpack.
  • Reduction Bomb – A bomb that makes guards around its blast shrink.
  • Temporal Lock – Freeze time around the guards temporarily.

MurrayEdit

Fists of Flame – Murray will clap into the air, turning his fists on fire. Any enemy hit will be killed instantly.

Vault power-upsEdit

These power-ups are unlocked by opening the safe (finding all the Clue Bottles) in each area.

  • Knockout Dive – Sly dives into an enemy to knock them out while spinning his cane.
  • Insanity Strike – Sly creates a purple aura around his cane so whoever he hits attacks other guards.
  • Voltage Attack – Sly electrifies his cane so whenever he hits an enemy, they are shocked and die instantly.
  • Long Toss – Both Sly and Bentley will be able to toss gadgets farther. A passive ability.
  • Rage Bomb – Sly will throw a bomb that forces enemies caught in the explosion to attack other fellow guards.
  • Music Box – Sly will throw a music box onto the ground. Guards near it will fall asleep.
  • Lightning Spin – Sly will spin while doing a shockwave with his cane. The enemies nearby will be electrocuted and instantly die.
  • Shadow Power – Sly will turn invisible, but can't attack, pick pocket, or run.

Cheat code power-upsEdit

  • Mega Jump – Gives Sly a very high jump. Unlocked by pausing the game and entering RightButton LeftButton RightButton LeftButton R1Button LeftButton. Only works with 100% completion and must be re-activated after every loading screen.
  • TOM – Mechanical dummy that will attract guard's attention so that Sly can distract them. Identical in use to the Alarm Clock. Unlocked by pausing the game and entering LeftButton LeftButton DownButton RightButton LeftButton RightButton.
  • Time Rush – Speeds up gameplay. Unlocked by pausing the game and entering DownButton DownButton UpButton DownButton RightButton LeftButton.

Sly 3: Honor Among ThievesEdit

SlyEdit

  • Smoke Bomb - Sly sets off a bomb that blocks the enemy's line of sight.
  • Knockout Dive - Sly dives into an enemy to knock them out while spinning his cane.
  • Combat Dodge - When fighting an enemy, Sly can perform dodges by pressing the assigned button.
  • Paraglider - Allows Sly to launch a parachute while in the air.
  • Rocket Boots – An updated version of the Stealth Slide. Propels Sly forward with rockets, creating a faster yet silent way to move around, even uphill.
  • Silent Obliteration - Upgrades Sly's Stealth Slam into a silent and faster way of taking out enemies.
  • Feral Pounce - Allows Sly to jump longer distances than he can with a normal double jump.
  • Thief Reflexes - Slows down gameplay.
  • Shadow Power Level 1 - Sly will turn invisible, but can't attack, pick pocket, or run.
  • Shadow Power Level 2 – The evolution of the original Shadow Power, Sly now has the ability to use other power-ups, pickpocket, and attack while invisible.
  • Treasure Map – A map that will be required for challenges and jobs in Blood Bath Bay.
  • Venice disguise – Sly will wear a disguise that fools guards in Venice.
  • Photographer disguise - Sly will wear a disguise that will fool the guards in China.
  • Pirate disguise – Sly will wear a disguise that will fool the guards in Blood Bath Bay.

Charge Combos

Cops and Robbers

  • Smoke Bomb - Drops a smoke bomb that forces Carmelita to stop and cough if she is nearby.
  • Mega Jump - Allows Sly to jump a great vertical distance.
  • Rocket Boots - Propels Sly forward with rockets, for faster movement.
  • Shield - Activates a force field around Sly that protects him from Carmelita's shock pistol.

BentleyEdit

  • Trigger Bomb - A bomb that you can throw and detonate at any time.
  • Pick Pocket Pole – This is Bentley's device for pickpocketing. The Gadget Grid calls it Fishing Pole, but it's official name is the Pick Pocket Pole, or the P-P-P for short.
  • Alarm Clock - Bentley throws an Alarm Clock, which can distract an enemy.
  • Adrenaline Burst - Bentley will immediately run faster than normal for a short period of time.
  • Health Extractor - Bentley will throw out a mine-like item, and activate it near a guard. The guard will be sucked up and a health pack will go to Bentley.
  • Insanity Strike - Bentley creates a purple aura around his wheelchair so whenever he hits an enemy, they attack other enemies.
  • Grapple-Cam – A camera that can be used for distracting and attracting guards; includes a grappling arm.
  • Size Destabilizer - Activates Bentley's wheelchair to make enemies shrink for a few seconds when hit.
  • Rage Bomb - Bentley will throw a bomb that forces enemies caught in the explosion to attack other fellow guards.
  • Reduction Bomb - A bomb that makes guards around its blast shrink.
  • Hover Pack - Allows Bentley to follow up a jump with three bursts of jetpack fuel for higher and farther travel.

MurrayEdit

  • Aboriginal Ball Form – Murray curls into a ball and can roll or bounce around the map. While the Gadget Grid calls it Be the Ball, the official name is Aboriginal Ball Form.
  • Berserker Charge - Rush straight forward to scatter guards.
  • Juggernaut Throw - Anything Murray throws explodes on impact. A passive ability.
  • Guttural Roar - Roar out loud to scare guards.
  • Fists of Flame - Murray will clap into the air, turning his fists on fire. Any enemy hit will be killed instantly.
  • Temporal Lock - Freeze time around the guards temporarily.
  • Raging Inferno Flop - A fiery thunder flop that kills guards.
  • Diablo Fire Slam - Murray slams a guard down to trigger a deadly firestorm.

Carmelita (Cops and Robbers only)Edit

  • Heatseeker - Fires heat-seeking missiles that home in on Sly.
  • Mega Jump - Allows Carmelita to jump a great vertical distance.
  • Hypnotize - Forces Sly into a temporary trance, leaving Sly vulnerable for the time being.
  • Teleport - Allows Carmelita to instant teleport next to Sly.

Sly Cooper: Thieves in TimeEdit

SlyEdit

  • Paraglider - Allows Sly to launch a parachute while in the air.
  • Cane Swat Combo - Allows Sly to follow up a swing with a more powerful ranged attack.
  • Mega Charge Attack - Allows Sly to perform an attack more powerful than the Cane Spin.
  • Silent Obliteration - Upgrades Sly's Stealth Slam into a silent and faster way of taking out enemies.
  • Rail Sprint - Allows Sly to sprint while on any rail.
  • Steerable Cane Spin - Allows Sly to steer his Cane Spin.
  • Smoke Bomb - Allows Sly to drop a smoke bomb.
  • Meter Recharger - Automatically recharges the Gadget Meter in the blink of an eye.
  • Run While Charging - Allows Sly to run while charging a Cane Spin.
  • Flash Bomb - Upgrades the Smoke Bomb to cover a wider area, last longer, and damage nearby guards.
  • Moving Pickpocket - Allows Sly to move while attempting to pickpocket.
  • Sprint While Charging - Allows Sly to sprint while charging.
  • Cane Push - Allows Sly to slide forward and push enemies with his cane.
  • Paraglider Dive Attack - Allows Sly to dive down and attack a target while paragliding.
  • Silent Sprint - Allows Sly to sprint without attracting nearby guards.
  • Air Smash - Upgrades the air Dive.

BentleyEdit

After buying a different ammo, the type of ammo can be toggled by holding L2Button and using LStick to pick. The default ammo is Explosive Ammo, which gives Bentley access to explosive bombs and darts.

  • Sleep Ammo - Allows Bentley to shoot sleep darts and throw sleep bombs.
  • Adrenaline Burst - Allows Bentley to boost away from enemies.
  • Bomb Kick - Allows Bentley to kick a bomb forward before it detonates.
  • Shock Ammo - Allows Bentley to shoot shock darts and throw shock bombs.
  • Trigger Bomb - Bombs no longer detonate on their own, and must be triggered to explode.
  • Heat Seeking - Allows Bentley to drop a heat-seeking bomb.
  • Confusion Ammo - Allows Bentley to shoot darts and throw bombs that confuse enemies.
  • Multi Bomb - Allows Bentley to drop up to 5 bombs at a time.
  • Throwing Shield - A handy shield that automatically deploys whenever aiming bombs to protect Bentley from harm. Uses the Gadget Meter.
  • Bomb Blast v2.0 - Doubles the size of any bomb explosion.
  • Shrink Ammo - Allows Bentley to shoot shrink darts and throw shrink bombs.
  • Scorching Hover Pack - Allows Bentley to inflict damage from above while using the Hover Pack.
  • Bomb Drop v2.0 - Allows Bentley to boost while holding a bomb.
  • Bend it like Bentley - Allows Bentley to use Bomb Kick to kick a bomb directly towards a nearby target.
  • Homing Darts - Makes all darts home in on nearby enemies.
  • Meter Recharger - Automatically recharges the Gadget Meter in the blink of an eye.
  • Adrenaline Burst Plus - Upgrades Adrenaline Burst by allowing for an even longer boost.
  • Moving Pickpocket - Allows Bentley to continue moving during any pickpocket attempt.

MurrayEdit

After buying a different pair of gloves, the gloves can be toggled by holding L2Button and using LStick to pick. The default pair of gloves is called Gloved Punch, which has no special properties.

  • Elbo El Drop'o Combo - Allows Murray to follow up a punch with an elbow attack.
  • Mega Charge Attack - Allows Murray to perform an attack more powerful than the Fist Spin.
  • El Drop'o - Allows Murray to perform an airborne elbow drop.
  • Looty Shake - Allows Murray to steal loot from guards while pickpocketing, while also tripling the amount of coins taken with each shake.
  • Steerable Fist Spin - Allows Murray to steer his Fist Spin.
  • Clothesline - Allows Murray to clothesline opponents.
  • Juggernaut Throw - Anything Murray throws explodes on impact.
  • Fists of Flame - A pair of gloves that allows Murray to throw fiery punches.
  • Run While Charging - Allows Murray to run while charging a Fist Spin.
  • Raging Inferno Flop - An upgrade to the Thunder Flop that unleashes a fiery shockwave upon contact with the ground.
  • Light as a Feather - Allows Murray to sprint while carrying an item or guard.
  • Dukes of Dynamite - A pair of gloves that allows Murray to throw explosive punches.
  • Sprint While Charging - Allows Murray to sprint while charging a Fist Spin.
  • Clothesline a lo Macho - Upgrades the Clothesline by allowing a longer duration.
  • Diablo Fire Slam - Upgrades Murray's slam attack to unleash a fiery shockwave.
  • Licks of Lightning - A pair of gloves that allows Murray to throw electric punches.
  • Cuffs of Confusion - A pair of gloves that allows Murray to throw punches that confuse the enemy.
  • Meter Recharger - Automatically recharges the Gadget Meter in the blink of an eye.
  • Mega Stomp - Increases the range of Murray's stomp move, allowing items and guards to be picked up from farther away.
  • El Drop'o a lo Macho - Upgrades the El Drop'o by adding a damaging mini-shockwave upon impact with the ground.

CarmelitaEdit

After buying a different type of Shock Pistol ammo, the type of ammo can be toggled by holding L2Button and using LStick to pick. The default ammo is called Default Shot, which has no special properties.

  • Super Jump - Allows Carmelita to charge up a very high jump.
  • Charge Shot - A type of Shock Pistol ammo that allows Carmelita to unleash a dangerous shot by first charging the pistol.
  • Stun Shot - A type of Shock Pistol ammo that allows Carmelita to stun enemies.
  • Triple Shot - A type of Shock Pistol ammo that allows Carmelita to fire 3 spread projectiles per shot.
  • Auto Fire - A type of Shock Pistol ammo that allows Carmelita to continuously fire shots.

Start a Discussion Discussions about Power-up

  • Capture Card

    18 messages
    • Teenbat wrote: Nope. The Share button functions as the Select button. Actually, it's the left side of the touchpad that functions as ...
    • FireSlug wrote: Actually, it's the left side of the touchpad that functions as the select (not that it matters). Ah, it must be when us...
  • Be the ball.

    12 messages
    • The characters aren't powered by the physics engine, though (maybe their jump arcs are); just the debris from broken objects and suc...
    • Ah, sounds good. Say, can I talk to you somewheres else? There a few things I need to ask you.

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