| ||This page is about the first job from Sly Cooper and the Thievius Raccoonus. For the job found in Sly 3: Honor Among Thieves, see Police HQ.|
|Bentley: Sly! Come in! Sly! Do you read me?|
Sly: Yeah I read you. Loud and... very loud.
— At the start of the job.[src]
Sly Cooper is the first to be introduced. He begins his quest by sneaking along a few rooftops of Paris to get into position on top of Police Headquarters. His task is to break into the HQ and steal a secret police file, which is located in the office of Inspector Carmelita Fox. The file is very important to Sly, as it contains information on himself, and a villainous organization known as the Fiendish Five.
Once Sly is in position, his friend, Bentley, appears on his Binocucom to brief him on the task and directs him to an air vent that he can use to break inside. As he begins to sneak along the ledge of a small water tower, he spots some interesting blue sparkles below him. Bentley explains them to be Stealth Auras, which Sly can use to perform sneaky moves, such as sneaking around ledges. Sly uses these sparkles to his advantage to get to the air vent. Upon reaching said vent, he breaks it open with his trusty cane and sneaks inside.
Once in, he comes across a vertical shaft, littered with yellow criss-crossed lasers. He must carefully hop down the shaft, avoiding the lasers, or risk setting setting off the alarm, or worse, getting fried to a crisp. He disarms the security system by smashing the siren, then enters the hallways. Bentley informs him that Carmelita's office is marked by the red door. However, the door is blocked from the inside, so Sly must make his way around via the windows. Once inside, Sly approaches Carmelita's vault, which contains the important file he has been looking for all these years. After taking the file, he leaves behind a calling card. Then Murray, the third in the gang, informs him they are in the getaway van, located at the end of the parking lot.
As he attempts to flee through the fire escape, Sly is caught red-handed by Carmelita. He reminisces on their last encounter in Bombay (where he took the Fire Stone of India), and Carmelita explains her new Shock Pistol to him. She uses it in an attempt to apprehend Sly, but the raccoon manages to escape into the Cooper Van. As the gang drives off, a furious Carmelita shouts out: "You can't escape me, raccoon!".
On the drive back to the hideout, Sly provides a brief anecdote of his background and life up to the present. It involves his family heirloom, the Thievius Raccoonus, the death of his father and his time at the orphanage, where he met Bentley and Murray. With his two trusty friends by his side, Sly was determined to take down the Fiendish Five and claim back his family heirloom. He pledged that on this mission, he will either become a master thief like all his ancestors, or fail and disgrace his family name.
- The soundtrack for this level is also used in the hideout and "A Grave Undertaking," but was changed in the PS3 release. Music for the aforementioned mission was ultimately removed in the PS Vita release.
- There is a glitch in this level that allows players to free-roam throughout Paris (see here).
- In the PS3 version of the game, the music for this level stays the same throughout. In the original PS2 version, the music changes after sneaking past the water tower.
- In the PS3 version, Carmelita's line "Criminal!" is off-sync. It is heard right when Sly jumps out the window, not when she jumps onto the building like it was originally.
|Sly Cooper and the Thievius Raccoonus jobs|