|Tracking the source of disturbance was easy. By simply following the lights we were led north to an immense lumber camp.|
— Sly Cooper[src]
The lumber camp was a logging facility located in northern Canada. It was Jean Bison's home, his base of operations, and the location of the yearly Lumberjack Games. It was there that Bison primarily used the Clockwerk Talons to assist him in his goal of "taming the wild north." Additionally, he used the lumber camp to collect energy from the northern lights to send to his associate Arpeggio.
After stealing the Clockwerk Lungs and Stomach from Jean Bison, Sly Cooper noticed irregularities in the occurrence of the northern lights; one night, they would be visible and the next night, they would vanish. So he, Bentley, and Murray followed the lights north and were led to the lumber camp. The state of the environment immediately gave away Bison's presence there.
The Cooper Gang had two objectives: steal the Clockwerk Talons and sneak aboard Arpeggio's blimp. Through some reconnaissance around the lumber camp, they discovered that Bison was giving the Talons as the prize for winning the annual Lumberjack Games. However, after reading the "Log Chopping Guide", the team decided they would have to cheat in order to win. Through a series of jobs, they acquired an eagle's egg which would aid them in winning the competition. Meanwhile, they located the northern light battery and drained it so that they could hide inside it when Arpeggio arrived on his blimp to pick it up.
During the final event of the Lumberjack Games, Bison caught the Cooper Gang cheating. He knocked them out and locked them up in the sawmill. When he returned from raiding the gang's hideout, he battled Bentley, but was defeated. The Cooper Gang managed to hide inside the northern light battery just as Arpeggio arrived at the lumber camp to pick it up.
The lumber camp was surrounded by mountains. A river flowed down from the mountains and through the camp. Due to Bison's presence, the lumber camp was sparsely populated with trees. Being far up north, snow covered the entire camp. Notably, an elephant-like creature was frozen there. The sawmill was the largest building in the lumber camp, though there were several smaller cabins located throughout the area, one of which served as the Cooper Gang's hideout.
The bear cave was home to six bears. Bison tagged each one with radio transmitters, but the transmitters were later stolen by Sly and used against Bison.
Jean Bison's house
Described by Bentley as "the lair of the beast, the dead of evil, the epicenter of ecological destruction". During a job, Sly places a stolen radio transmitter on the roof of Bison's house to listen in on his conversations.
The lighthouse was separated from the rest of the lumber camp by water. Inside was a giant battery charger which gathered energy from the northern lights.
RC combat club
The club's members were made up of Bison's moose guards. They participated in RC combat during off-duty. Murray disguised himself as a guard and battled with another guard's RC drone in order to obtain the location of the northern light battery.
The sawmill was an old building in the lumber camp. Inside, there were giant saws, ground furnaces, and machinery for picking up and dropping logs. All of this could be controlled from a small room on a higher level.
Northern Lights Battery
A large battery hidden inside a regular silo. Used by Jean Bison to store energy gathered from the northern lights.
|Sly 2: Band of Thieves|
|Terms and gameplay|
|List of Power-ups · List of Jobs · List of Loot|