This page is about the episode from Sly 2: Band of Thieves. For the job found in Sly Cooper: Thieves in Time, see Jail Break.

Jailbreak is the fourth episode of Sly 2: Band of Thieves.


The SetupEdit

After Neyla's betrayal in the previous episode, Sly and Murray are both in jail and it is up to Bentley to get them out. After a sleepless week of data crunching, he finds out that Sly and Murray are locked up in The Contessa's rehabilitation prison.


Job name Completed by
Eavesdrop on Contessa Bentley
Bentley heads to the Contessa's house in search of leads on the location of Sly and Murray.
Train Hack Bentley
Sly is imprisoned in the high-security "hole." Bentley hacks the local train to use it as a projectile on the prison's wall.
Wall Bombing Bentley, Sly Cooper
Having created an escape route for Sly, Bentley uses his RC chopper to take out the guards along the prison wall.
Big House Brawl Sly, Murray
Murray gets into a fight with other inmates in order to get placed in solitary confinement. This should make it easier for Sly and Bentley to free him.
Lightning Action Sly
Sly deactivates the lightning rods around the prison so that a bolt of lightning will strike and destroy the Contessa's giant attack robot.
Disguise Bridge Sly
The pipes under the bridge feed power to the prison's security systems. While Bentley places charges along the bridge to destroy the pipes, Sly defends him by posing as a statue.
Code Capture Sly
Sly gathers several security codes so that Bentley can decrypt the Contessa's encryption algorithm.
Close to Contessa Sly
Sly and Bentley will need to acquire a tank in order to enter the prison. So, Sly pickpockets a set of tank keys and the tank patrol schedule off of the Contessa.
Operation: Trojan Tank Sly, Bentley
Sly and Bentley sneak into the Contessa's prison to free Murray.

The GetawayEdit

Despite the Contessa's escape at the prison, the Cooper Gang was overjoyed to be reunited, all thanks to Bentley. They took a few weeks off, and Murray let Bentley drive the van for the first time.



The safe is located in a room underneath the Contessa's house. The entrance is found on the side facing the train tracks. The safe's combination is 2-4-8, and upon opening it, Sly and Bentley receive the Long Toss gadget.


Sly 2 Band of Thieves - Jailbreak The Setup01:37

Sly 2 Band of Thieves - Jailbreak The Setup

Sly 2 Band of Thieves - Jailbreak The Getaway00:53

Sly 2 Band of Thieves - Jailbreak The Getaway


  • Instead of the traditional "Sly Cooper and the Gang in...", it is crossed out and crudely written with a red marker, saying "Bentley saves the Gang in..."
  • This is the first episode where a Clockwerk part isn't obtained, while Episodes 7 and 8 are the second and third respectively.
  • This is the first episode Neyla and Carmelita don't appear in.
  • In the getaway cutscene a picture can be seen behind Bentley that looks like Bentley dressed as a female. It is unknown who this picture is supposed to be of.
  • After completion of this episode, Murray still will not appear at the safehouse with Sly and Bentley whenever this episode is revisited.
  • On one end of the bridge are two statues of bats. During the "Bomb the Bridge" job, they become regular wolf statues like the rest of them are.

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