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Danger in the Skies

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Oh boy. Here comes the big guns...and by "guns" I mean a giant flying whale-dragonfly thing covered in robotic junk! Wait! Dr. M is plugged into that monstrosity!
— Bentley to an airborne Sly before he battle's Dr. M and his Whale-Fly

Danger in the Skies
Chronological Information
NextThe Ancestors' Gauntlet
Real World Information
Sly 3: Honor Among Thieves
Episode 6: Honor Among Thieves
Danger in the Skies is a mission for Sly Cooper in Honor Among Thieves, the final episode of Sly 3: Honor Among Thieves.


Clear out the rest of the air defenses on the island so that Sly and the gang can access the Cooper Vault! The entire mission is in the skies of Kaine Island, where Sly will destroy the missile turrets and one of Dr M's mutations along the way.

How to Complete

You will start off by getting an aerial boost by the biplane launcher. After that, you will start flying around the island. Try to fly near a turret. Once you're close enough, the turret will fire two missiles. Try to dodge the missiles with a circle button barrel roll. Once the sensor is revealed, shoot it to destroy the turret. Repeat this for all fourteen turrets. After you've elimenated all the turrets, you will start to see strange bats with shields come out of the water. To destroy their shields, you will have to use the biplane's missile launcher. To use the missile launcher, hold down L1 until a target pops up. When the target is up, aim it on a bat. Once it starts to blink, let go of L1. Now that the shields are down, hammer it with your regular gun. When you've elimenated them all, Dr. M will come up out of the water with a Whale-Fly. The Whale-Fly has two attacks. The first attack consists of pods that release missiles. Destroy them, and try to damage Dr. M. After a certain point is reached, the Whale-Fly will emit green bars that will damage you if you touch them. Try to stay in the middle of them and damage Dr. M. After both rounds of missile launchers and green bars, the Whale-Fly should seem undamaged. Dr. M. tells you that guns are like toys to his machines, and the Whale-Fly would laugh if it had vocal chords. Sly is infuriated, and you have to paraglide over to the Whale-Fly. After a short conversation, Sly steals his cane back and heads to the Cooper Vault.

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