Sly: Someone already stole the parts?!
Carmelita: Don't play dumb with me!
Neyla: It might not have been him Carmelita. The method of entry and guard casualties all point to this being Klaww Gang job.
Sly: The Klaww Gang?
— Constable Neyla letting slip information about the Klaww Gang to Sly Cooper[src]

"Cairo Museum Break-In" was a job for Sly Cooper in the tutorial episode, A Shadow from the Past, of Sly 2: Band of Thieves. It is the only job in this episode.

Background Edit

The Cooper Gang breaks into the Cairo Museum of Natural History to find the Clockwerk parts.


Sly drops down from the rope hanging from the roof then pulls out his Binocucom to talk with Bentley. The two discuss how they will be stealing the Clockwerk parts. Bentley explains that he is stuck in the basement and needs Sly to activate the elevator for him. Sly jumps up onto a whale skeleton that hangs from the ceiling and flips on the elevator switch. Bentley then hacks into the museum's security system and opens the large security gate that blocks their path. Bentley decides to stay behind to provide computer support while Sly presses on.

Sly travels through the museum before making it to a balcony and being reminded by Bentley of the Rail Walk move. He then makes his way to the next section of the museum, where Murray is supposed to rendezvous with him. After a moment of attempting to continue on alone, Murray Thunder Flops through the skylight and opens the next security gate for them to pass through. He then breaks open a third gate by throwing a statue. As the rope will not hold Murray's weight, Sly again continues on alone.

Sly hops through the broken window and finds the room empty. Bentley decides to call the mission off, but Sly is then confronted by Inspector Carmelita Fox and her partner, Constable Neyla, who emerge from two coffins on the far side of the room. Carmelita orders Sly to freeze before calling him predictable in returning to the scene of the crime. Confused, Sly questions whether or not the parts have already been stolen, and Neyla lets it slip that they may have been stolen by the Klaww Gang.

While the two officers start to debate, Sly starts to make his escape, and Carmelita immediately gives chase. Sly runs through a long hall and meets up with Bentley and Murray along the way. At the end of the hall, Bentley and Murray break off and make for the Cooper Van. Sly decides to keep Carmelita busy. He busts through the museum window and travels across the Cairo rooftops. Carmelita is still in hot pursuit as the team van is being chased by cop cars below. Sly finally makes his escape, sliding down a rail to the street below and jumping into the open back door. Then they drive off, narrowly missing the fleet of cop cars, and leaving Carmelita just as furious as ever.

Gallery Edit


  • After completing this mission, you can go back at any time using the skip code. Pause the game and enter the code: RightButton LeftButton UpButton UpButton R1Button. You will not be able to complete the mission as Bentley is not in the mission, so the security gate cannot be opened.
    • However, you will return as whatever character you are currently playing as.
  • Throughout the level, you can see pictures of all of the Fiendish Five members, which include Sir Raleigh, Muggshot, Mz. Ruby and the Panda King. Most of these images are concept art from the first game.
  • This is Bentley's first field mission in the series.
  • The demo version of this mission ends with Sly busting through the window during the escape.