Bentley, as he appears during Sly Cooper: Thieves in Time
Bentley is the secondary protagonist of the Sly Cooper series. He is a turtle and the "brains" of the Cooper Gang, devising their plans and assisting the gang through them. At the end of Sly 2: Band of Thieves, he loses use of his legs, and afterwards uses a highly–modified wheelchair that actually makes him more mobile and powerful than he was while able to walk. Bentley's significant other and rival is his ex-girlfriend Penelope.
Operation Cookie Connection has begun!
Bentley was the first member of the gang to arrive at the Happy Camper Orphanage. Bentley walked away from the swamp he called home and was separated from his siblings. He was found by a relative of Mrs. Puffin, the headmistress of the Happy Camper Orphanage, who took the turtle in. Due to his smaller stature, he chose to hide from bullies, and read books in his free time. He quickly became friends with Murray, and Sly when they arrived. They soon combined their skills; Bentley's knowledge, Sly's athleticism, and Murray's enthusiasm; and created a lifelong bond.
Their first heist was to steal the orphanage's cookie jar from Mrs. Puffin because of Murray's inability to sleep due to constantly thinking about the cookies. Dubbed the "Cooky-Steelin' Plan by Bentley", the plan was for Sly to hide in Mrs. Puffin's trash can and wait until she left for the night. During the heist, Bentley kept in contact with Sly, via an invention he created called the Cupinator, which was two cans and a piece of string. Both Bentley and Murray waited outside the office's window on a tricycle to escape with. Bentley had calculated that they only had 3 minutes and 42 seconds until Scary-John-The-Janitor came to clean the room. While Sly got into position, Bentley told him that they had ran out of time. Sly, quickly thinking on his feet used the furniture to get to the cookie jar from on top of the bookshelf. Sly then heard Scary John at the door. Hearing John's name, Murray vowed to save Sly by pedaling away from the window while Sly held onto the cupinator, before he could grab the jar. Not realizing Bentley hadn't put brakes on the tricycle yet, Murray crashed it. Sly then told the gang that they were lucky, Bentley wondered what Sly meant as they had failed the mission. Sly then revealed that he managed to store all the cookie's in his cap before Murray saved Sly. The three then began eating the cookie's together. The world's greatest gang of thieves was then born.
Sly Cooper and the Thievius Raccoonus
In the first game, Bentley is portrayed as a timid, shut-in person. Sometimes he even seems a bit stressed and uptight, although he only does this to protect his friends in any way he can. He is shown to be somewhat a germophobe, especially fearing the swamps of Ms. Ruby's hideout. Helping Sly and Murray from behind the scenes, Bentley was essential to the Cooper Gang's exploits in retrieving the Thievius Raccoonus, even though he never stepped out of the safety of the Cooper Van. Bentley did most of the planning, but when Sly fell victim to a gas chamber trap, he put aside his fears and hacked Clockwerk's computer to save Sly's life, as well as the life of Carmelita Fox. Sly later contemplates that he wouldn't have gotten anywhere without Bentley.
Stealing from a Forger
Sly: Bentley? You there? I'm in position. I can see Dimitri's mansion.
Bentley and the gang planned to steal a valuable statue called The Venus De Marco from Dimitri Lousteau and his fiancé Beverly D'Oinkeau during a party held at Dimitri's mansion in Monaco. Sly snuck into the mansion's attic only to find some of Dimitri's guard's forging pieces of fine art, Sly then quickly dispatched all of the guards. He told Bently that they were switching to plan B. Sly was then ambushed by a member of security, with Bentley worried on the other end of the radio. A group of guards then reported to Ms. D'Oinkeau of Sly's appearance in the attic. Both D'Oinkeau and Inspector Carmelita Fox, who had been invited to the party to protect The Venus De Marco, rushed to the scene. When they got there, they didn't find Sly but found Dimitri's men tied up and knocked out. Both women then realized that Dimitri was a forger. Carmelita then realized that she had been tricked and rushed back to the statue only to find that it had disappeared, and that Sly's calling card with a beret on it was in its place. The guards that had informed D'Oinkeau and Carmelita were actually Bentley and Co., who were now putting the Venus De Marco in the back of the Cooper Van. Realizing that they ran 12 minutes and 37 seconds over schedule, Bentley told the gang that they had to wait 45 minutes until another boat arrived to leave. Sly quickly ran off telling the gang that he would keep Inspector Fox busy. Bentley thought to himself that Sly went over schedule on purpose just to see Carmelita again. After distracting Carmelita enough the Cooper Gang escaped Monaco via boat, with The Venus de Marco in tow.
Sly 2: Band of Thieves
Once again, brains triumph over brawn.
In Sly 2: Band of Thieves, Bentley has changed. Bentley becomes the team's expert in explosives and mechanical variety. Bentley also shows that he's capable of extremely advanced planning, even more so than the first game. Bentley is arguably the glue of all the team's plans and strategies. Accompanying Sly and Murray across the world to recover the lost pieces of Clockwerk, many things change for Bentley along the way. As opposed to the timid shut in he once was, Bentley is now willing to perform field work for the team.Bentley gets his own moment when Sly and Murray are captured by the Contessa and he is left to fend for himself. At first, he's slightly afraid, but he knows he has to put his fears aside to save his friends. Bravely taking the challenge at hand by himself with the help of his gadgets, Bentley manages to save his friends and seems to gain a great deal of confidence in his ability. This event serves as a great source of inspiration for him, proving that he can do much more than what he reckons.
Bentley continues to greatly help the team, becoming much more forward with the others due to his experiences. In his first official boss battle, Bentley even takes on Jean Bison. Sadly, Bentley's legs are later crippled by the beak of Clock-La as he was removing the Hate Chip. Murray feels very psychologically hurt by this as he wasn't paying attention. Bentley, however, holds no ill will towards his friend, believing that he did everything he could and that it wasn't his fault.
Sly 3: Honor Among Thieves
In between Sly 2 and Sly 3, Sly and Murray recover Bentley from the hospital he was staying in. He shows, however, that he feels insecure with going back and feels like he'd be a "burden" to the team now that he's crippled. Sly has none of that, and the three escape, although Murray later leaves the team because he blames himself for Bentley's injuries.
In Sly 3: Honor Among Thieves, Bentley continues to mature. He plays quite a central role in the third game's story. As well as having to deal with his paralysis, Bentley seems surprisingly brash at times. He has been told more than once he had "gotten devious over the years," since his plans have steadily become more violent and painful for the enemy. At various times in the game, Bentley confronts the villain of the episode by himself and is quite verbally offensive. Bentley has also quite successfully turned his weakness into his greatest strength, as Bentley's wheelchair is loaded with all sorts of technology, making him a force to be reckoned with. Every weapon Bentley has is integrated in the chair, and is clearly shown in the game (e.g. in Binocucom radio messages, while every other character's face is close to the camera, Bentley's is leaning back as the Binocucom is on a mechanical arm). He also made optimizer goggles to see better in dark environments.
Eventually, Bentley finds a love interest in Penelope, a mouse with very similar interests as Bentley. At first, however, she is attracted to Sly, and Bentley shows very subtle but strong feelings of jealousy over this, and even tries to impress her by saying that he is the brains of the outfit. He can't bring himself to hate his friend, but luckily he is able to prove his heroism by saving Penelope twice. She returns the favor, and their blossoming love serves as an inspiration to Sly in his relationship with Carmelita Fox. Penelope is also the only character Bentley has shown even a small amount of insecurity over his disability to, and even admitted during the heist in Dead Men Tell No Tales that he wishes he had all of Sly's abilities, which implies that Bentley feels incredibly inferior to Sly's looks, abilities, and family skills.
It is hinted that there may be a notion that Bentley does all the real work and Sly takes all the credit. Dr. M reveals that like Bentley, he was the brains of the Gang that included him, McSweeney, and Sly's father, and he tries to convince Bentley that Sly isn't his real friend. Bentley himself begins to have a suspicion that he and Murray are simply subordinates to Sly since only Sly is allowed to enter the vaults' superstructure. Murray reminds Bentley, however, that if the two had switched places, Sly would be happy for Bentley because he's something more than credit or treasure, he's a true friend. Bentley's doubt is cleared and he stands by his beloved friends to the end, proving that they have a true friendship the previous gang seemed to lack.
After the final battle, Sly disappears. Bentley finds Sly's cane and equipment as well as all of his family's stockpiled treasure soon after the fight with Dr. M. When Sly doesn't return after a few months or so, the team splits up and goes their separate ways. Bentley and Penelope are the last ones remaining, constructing a new, more advanced Cooper Vault to maintain the legacy. Bentley seemingly inherits the Thievius Raccoonus in the end, becoming the first non-Cooper to write in the book. This emphasizes Sly's statement that Bentley is not a sidekick or lackey, but his "equal;" not only does he get to write in the book like Sly, Sly entrusts the family legacy and the Cooper Gang itself to Bentley.
Sly Cooper: Thieves in Time
While building his time machine, Bentley notices that Penelope has gone missing. Worried that something was wrong, he searched the area and found that the Thievius Raccoonus was losing content right before his eyes. Determined to save the Cooper Legacy, he gets a hold of Murray and Sly as quickly as he can, and modifies his time machine to fit on to the Cooper Van. They quickly are on their way through time to save Sly's ancestors.
Bentley's personality stays as it was in Sly 3, although he does make many more jokes with Sly throughout the game. This is especially evident in Clan of the Cave Raccoon, when he and Sly have a large back-and-forth with egg-related jokes. He still worries for his friends from time to time and supports them in any way possible, especially when Murray feels saddened when Bob Cooper is selected for a mission instead of him.
In Of Mice and Mechs, Bentley is distraught to find that Penelope's disappearance was really a betrayal of him and the Cooper Gang. She had seemingly sided with Le Paradox. Penelope later affirms that her betrayal was because she wanted Bentley to see that the two of them could be so much greater, and that Sly was really the enemy. Bentley holds the same stance he held in the past against Dr. M, that he and Sly are equals and no one else could get between them. He also realizes that Penelope was somehow self-hypnotized by the belief of power and money, and that she failed to realize that Le Paradox was the one in control, not her. He battled her, each one using a mech, and Bentley eventually won.
Later on, Sly contemplates that Bentley has finally matured into his own self. He thinks about Clock-La and his crippled legs, and about Penelope and his broken heart, but each and every time he came out on top. His trust and pride in Bentley reaches an all-time high at this point.
After Sly disappears at the end of Thieves in Time, Bentley began searching frantically for him. As of right now, Sly is still missing, and Bentley swears to never give up in searching for his best friend. During Penelope's escape from prison, Bentley has recently been receiving mysterious post cards.
It looks like three black holes have converged and it sucked us through a Worm Hole into another world.
In PlayStation Move Heroes, Bentley was taken to a mysterious world with Sly where they met with Ratchet, Clank, Jak and Daxter. He has one Combustor, one Disc and one Bolt in his Gadgets. At the beginning of the game, Bentley made a rivalry with Clank because of their intelligence.
Bentley also appears in PlayStation All-Stars Battle Royale, where he appears during Sly's level 3 Super Move. He is seen in the Binocucom, telling Sly to "Focus on as many targets as possible" as Sly takes pictures of others to defeat them.
Along with the release of Thieves in Time, Bentley had his own title released known as Bentley's Hackpack. This downloadable game features an arcade, named Bentley's Arcade, where various minigames can be played. Coins are rewarded for accomplishments and can then be exchanged to unlock viewable objects from previous games. Assumingly, the player takes on the role of Bentley as they go into the arcade and play the mini-games.
Bentley's outfit in Sly Cooper and the Thievius Raccoonus is apparently casual; he wears a red bow tie around his neck, what appears to be a short sleeved dress shirt, a watch around his wrist, and a sweater-vest worn underneath his shell. It is also seen a few other times in the next two games.
In Sly 2: Band of Thieves, Bentley wears what appears to be a bulletproof vest along with complimentary knee and elbow pads, showing humorously that Bentley is a safety first type of guy. He also wore a pith helmet on his head.
In Sly 3: Honor Among Thieves, as well as being confined to a wheelchair, Bentley now wears what appears to be bicycle safety gear and a blue bicycle helmet.
In Thieves in Time, he once again dons a pith helmet and a bulletproof vest, along with a grey button-up shirt underneath his vest. His wheelchair has also been further modified with robotic arms and boosters. During some missions in Go West, Young Raccoon, he also dons a fake mustache as a disguise.
Throughout all four games, Bentley wears glasses and gloves.
Bentley's personality changes throughout his life. As a child he was very quiet, shut in and a bit of a know-it-all. As he grew older, one constant is his germaphobia, as he constantly worrying for his own and his teammates' health and well-being.
In the first game he appears happy to help Sly retrieve his family's book but is still panicky, nervous, and uptight. Nonetheless, he manages to pull through in the end and gains some level of confidence from it.
At the start of the second game, he seems nervous and uptight as ever but is nonetheless willing to go out into the field. This nervousness eventually fades as the game progresses; after the capture of Sly and Murray, he is left to fend for himself, subsequently turning over a new leaf for his mannerisms. After pulling himself together and saving his friends, he appears more confident and relaxed than his previous self, even gaining a sense of sarcasm to rival Sly's, often countering Sly's remarks with his own quick wit.
Even after his tragic confinement to his wheelchair, Bentley is still quite confident in his abilities, using his wheelchair to the fullest extent. He is also, as pointed out by Murray, now very devious after all those years. This is backed up by some of Bentley's missions which require many guards killed.
In the fourth game, Bentley's confidence peaks when he defeats his ex-girlfriend Penelope, representing his independence and ability to get over any obstacle.
Bentley's greatest and most primary ability is his intelligence. He proves this through all four games by planning every master operation. He is also extremely skilled with technology, upgrading his wheelchair with various weapons and gadgets as well as inventing numerous devices. He also utilizes a large variety of bombs and darts with different effects.
- Sly Cooper and the Thievius Raccoonus
- The Adventures of Sly Cooper
- Sly 2: Band of Thieves
- The Adventures of Sly Cooper Issue 2
- Sly 3: Honor Among Thieves
- Timing is Everything
- Sly Cooper: Thieves in Time
- Bentley's Hackpack
- Playstation Move Heroes
- Playstation All-Stars Battle Royale
- Bentley's signature color is green.
- Bentley was the first character to speak in the Sly Cooper series when he first checked in with Sly in Sly Cooper and the Thievius Raccoonus.
- He has an I.Q. of at least 140, as shown if Sly opens the vault in Jailbreak in Sly 2.
- According to Sly 3, he is supposedly allergic to tomatoes, as shown during a threat from Don Octavio, though whether that's true or not is unknown. He also reveals in Australia that he's allergic to lemons.
- He remarks several times throughout the series that he suffers from asthma.
- Bentley's Sly 3 artwork shows that his helmet and vest is brownish green, but in the actual gameplay, they are colored blue.
- In Sly Cooper: Thieves in Time, Bentley's binocucom has a picture of Penelope in the bottom-left. However, after Bentley discovered that Penelope was working for Le Paradox, he scribbled all over the picture, showing her as a devil, implying his new anger.
- Funnily enough, he scribbled Penelope's eyes with the Sanzaru monkey's eyes: a plus sign and a minus sign.
- In the Sly 2 Strategy Guide, it is said that Bentley has siblings.
- In Sly Cooper: Thieves in Time, Bentley's computer has a logo on the back that says "Shell." This logo is a play on words and looks very similar to, actual computer manufacturer, Dell's logo.
- During his mech fight with Penelope in Thieves in Time, Bentley will taunt, "That mech is so 2005!", which was the year Sly 3: Honor Among Thieves was released, which is also the game in which Penelope debuted.
- In the "Paris Prologue" of Thieves in Time, when Bentley is in the sewers, he says, "Interesting... the last time I was in these sewers, I was just a teenager." This is a reference to the Teenage Mutant Ninja Turtles.
- During an animated cutscene from Of Mice and Mechs, despite his legs being disabled, he is still able to move them when he retreats into his shell.
- It is also there when the interior of Bentley's shell and himself without his shell is shown.
- Bentley is shown to have no eyes in Thieves in Time if you hover over him and wait long enough for him to take off his glasses. This is probably just a mistake in the animation.
- Bentley has once shown signs of anger in rare occasions; for instance, during his promo trailer "Bentley's Helpline" where he gets frustrated during a helpline call.