I have no idea what you're saying. And your suit sucks!
Arpeggio's blimp was a massive airship built and operated by Arpeggio. The blimp served as the the final level of Sly 2: Band of Thieves. He built the immense ship to heal his anguish of not being able to fly, and the airborne fortress served as his home. He also planned to use the ship to unleash light waves that would put Paris into a violent and hateful state, desiring to become immortalized in the Clockwerk frame. Arpeggio was inspired by the schematics of the Italian renaissance masters. The blimp served as Arpeggio's main base of operations as well as the headquarters of the Klaww Gang. It was permanently destroyed after Clock-La crashed into its primary rotating fan.
Furious with his feeble body not allowing him to fly like an ordinary bird, Arpeggio focused his powerful mind toward curing himself. He satisfied himself when reading the works of the Renaissance Masters, and their designs aided him in creating the massive blimp. It became his home and base of operations. A private army of toucan servants were his security throughout the platforms.
Arpeggio's ultimate plan was to take place aboard his vessel. After the forming of the Klaww Gang, Arpeggio had each individual member contribute a significant factor for his spice operation. Rajan grew spices in India, Jean Bison moved the shipments, and Dimitri distributed them to the population of Paris through his night club. However, the spice was only a part of the mastermind's plot. The Contessa used her hypnotist specialties to devise a way to command people through flashing lights. Arpeggio's blimp transmitted those frequencies, using Northern Light energy collected by Bison.
Paris' spice consumption made its citizens susceptible to the hypnotic light effects of Arpeggio's blimp. This entire scheme worked toward Arpeggio's plot concerning Clockwerk. He used Sly Cooper and the Cooper Gang to steal the parts of the robotic bird from the rest of his gang. He then took all of the parts aboard his aircraft and placed them in his blimp HQ. The evil genius managed to reassemble Clockwerk surprisingly fast. The robotic body was then hung by wires to the ceiling. Arpeggio wanted to fuse with Clockwerk's body to become immortal and a new bird that could fly. His hypnotic light show would command the spice-consuming citizens of Paris and put them in a state of immense hatred, fueling the Clockwork parts and Arpeggio's life, making him immortal. Neyla, who had been revealed to be Arpeggio's protege after betraying all her allies, joined her master in his HQ. They both remained in Arpeggio's office, trying to come up with a way to lock the Clockwerk parts together.
The blimp's autopilot was set to bring them to Paris and activate Arpeggio's hate hypnosis light show. Clockwerk was held together by spinning magnetic inducers attached to the blimp HQ's ceiling. Sly and his gang had stowed away on the blimp and were planning to destroy Clockwerk. Sly infiltrated the blimp HQ and took recon photos of the magnetic inducers, strange eggs stored in the back of the HQ and being placed throughout the rest of the huge vessel (possibly Clockwerk's eggs), and Clockwerk himself. Bentley then discovered that Arpeggio and Neyla were talking at the front of the blimp. He told Sly to reverse the polarity of the magnetic inducers so that Clockwerk would be pulled apart. Sly did this, but it had the opposite effect. Clockwerk's body fell to the floor, but the parts locked together, and the dormant body activated. Alerted by the noise and booming quake, which also destroyed the equipment in Arpeggio's office, Neyla and Arpeggio went out to investigate.
Arpeggio was greatly pleased by the result. He and Neyla confronted Sly, and Arpeggio explained his entire master plan to Sly. He then approached the Clockwerk frame to fuse with him and get a new body. However, Neyla lashed out her whip and knocked him over. She mocked Arpeggio for thinking he would be safe from her betrayal, reminding the helpless parrot that she had double-crossed everyone else. She then fused with Clockwerk herself, dubbing herself Clock-La. This turn of events outraged Arpeggio, but he was unable to do anything as Clock-La crushed him with her beak and devoured him. Clock-La then announced her name and flew out of the Blimp HQ, breaking through the huge glass windows in the front, destroying them.
Clock-La continued to fly around the large air vessel, trying to locate and destroy the Cooper Gang. In the meantime, Bentley had devised a plan to destroy the ship's four engines, which Clock-La was using to fuel herself until the hate hypnosis light show activated when the blimp arrived in Paris. Sly, Bentley and Murray all worked together and destroyed the engines, leaving Clock-La weakened and vulnerable.
Bentley soon after got in touch with Carmelita Fox, who was trying to locate the blimp in a helicopter herself. Sly activated four radio towers around the vessel, which allowed Carmelita to locate the blimp. She and Sly then got into a dogfight against Clock-La over the skies of Paris, eventually shooting her down. The bird crashed into the blimp's primary rotating fan, blowing it up and causing the airship to crumble. Angered by her loss, she grabbed the battery that the Cooper Gang had been using as their safe house and flew away. Sly jumped across the many pieces of the blimp as they fell through the air, until he finally caught up to Clock-La and landed on her back. Damaging her eyes, Sly caused the robotic owl-tiger hybrid to crash on the ground in Paris. The broken portions of the blimp scattered everywhere. The Cooper Gang was able to nab the Hate Chip, resulting in an automatic self-destruction of the Clockwerk frame. Despite the explosion, the Clockwerk Parts, now also scattered everywhere, were still intact. However, they began to finally deteroriate when Carmelita crushed the Hate Chip, angered she was unable to see the explosion. This prevented Clockwerk from ever being resurrected, and finally ended Arpeggio's plan, killing both him and Neyla.
The blimp consisted of numerous large rotators, turning metal fans and cranks, balloons and wood wings, radio/communication towers, and several smaller blimps around it. The smaller blimps presumably served as transport of cargo and passengers. Attached to the large ship was another small blimp, bigger than the other spare ones, where Arpeggio resided. This served as his headquarters and the entire vessel's main controls. At the front of the Blimp HQ was Arpeggio's office, with video screens, a desk and chair, and the steering wheel. Two large yellow balloons held the platforms of the blimp together from underneath. There were four engines in the corners of the large vessel, kept inside command centers and serving as a power source.