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Episode 1: An Opera of Fear

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Episode 1: An Opera of Fear
SlyAOF
Game: Sly 3: Honor Among Thieves
Location: Venice, Italy
Clock Time: 4:30 AM (Day 1)
5:30 PM (Day 2)
Jobs: 9
Master Thief Challenges: 8
Previous Episode: Tutorial Episode: Beginning of the End
Next Episode: Episode 2: Rumble Down Under

An Opera of Fear is the first episode in Sly 3: Honor Among Thieves.

Contents

StoryEdit

Sly and Bentley need Murray back in the gang. However, Murray won't rejoin until "the black water runs pure".

Missions Edit

Sly CooperEdit

Sneak into the Venice police station and see if Murray is there.

Follow Octavio through venice and get photographic evidence of his tar scheme.

Sneak into Octavio's opera house and hack into his computer to see what he has planning on carnivale.

Without advertising, no one will show up for the big comeback recital.

BentleyEdit

Octavio has hired the Blue Viper Gang to hunt down and kill Carmelita. Hotwire a police boat and head after them.

Cleverly hidden blueprints of the tar vacuum prompt Sly to don a disguise.

MurrayEdit

Use the new ball form to destroy 6 tar pipes around town.

CarmelitaEdit

Octavio has hired the Vincenetti Gang for protection on recital day.

The OperationEdit

Time to shut down the tar scheme!

Level EndingEdit

Octavio's in jail for what he did to Venice and Murray is back on the team.

Master Thief ChallengesEdit

TriviaEdit

  • This marks the second time when it's just Sly and Bentley.
  • This is the first appearance of the sun in gameplay.

GoofsEdit

  • Similar to The Black Chateau, flashlight guards are seen when Sly and Bentley are heading for their safehouse, but disappear after Sly comes out and come back again during day 1.
  • Bentley's first slideshow shows the sky with no stars.
  • During the recital, when Bentley sings the final note, it's off-sync. This only happens in the Sly Collection.
  • When the ferris wheel falls and kills the chicken guard, one of his coins is floating high in the air.
  • When Bentley starts the "Canal Chase" mission, all the other moving boats disappear. Also, after you take out all three Blue Vipers, Bentley keeps running into the obstacles.
  • When Bentley was knocked out by Octavio, he was lying in front of a building, but in the getaway, Sly and Murray picked him up in the middle of where the stage was.

CutscenesEdit

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