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A Tangled Web

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A Tangled Web was the fifth episode of Sly 2: Band of Thieves.


The Setup

The Cooper Gang learned that The Contessa was a secret member of the Klaww Gang. However, so had INTERPOL, and they had provided Constable Neyla with the means to hire an army of mercenaries and wage war on the corrupt Contessa. In the midst of this war, the Cooper Gang had to save Carmelita from the Contessa and steal the Clockwerk Eyes, which the Contessa planned to use to brainwash Carmelita into taking the fall for her.


Job name Completed by
Know Your Enemy Sly Cooper
Take recon photos around the castle and then climb up to the Contessa's "re-education" tower.
Ghost Capture Sly
Free the ghosts, capture them on film, and then release them down the chimney into Neyla's HQ!
Mojo Trap Action Bentley
Bentley has found a bad mojo collector, which is a semi-magical device that absorbs bad mojo. He needs to use this to gather mojo that runs off from the spouts on the ceiling. If he gathers a full tank of bad mojo, it should be enough to destroy the mind shuffler.
Kidnap the General Murray
Kidnap General Clawfoot and bring him back to the Safe House for questioning... Bentley thinks he can pry the Contessa's security codes out of him.
Stealing Voices Sly
Steal the voice modulator and wire tap then install them beneath Neyla's HQ.
Tank Showdown Murray
Steal one the Contessa's tanks and go to war on Neyla's mercenary forces... just remember to dodge enemy fire!
Crypt Hack Bentley
Hack into the Contessa's crypt computers in order to power up the old terminal in her "re-education" tower.
Operation: High Road Sly, Bentley, Murray
Start a battle between Neyla's and Contessa's forces as a distraction in order to free Carmelita and get the Clockwerk Eyes.

The Getaway

Sly rescued Carmelita, defeated the Contessa, and retrieved the Clockwerk Eyes. The Contessa was arrested by Neyla, who was promoted to Captain. Carmelita, still on the outs with INTERPOL, turned to the Cooper Gang for help in escaping Prague.



The safe was located in the tower directly opposite to the re-education tower, where Sly obtained the Wire Tap. The combination to the safe was 9-6-9, and inside was the Rage Bomb gadget.

Sly 2 Band of Thieves - A Tangled Web The Setup01:13

Sly 2 Band of Thieves - A Tangled Web The Setup

Sly 2 Band of Thieves - A Tangled Web The Getaway00:55

Sly 2 Band of Thieves - A Tangled Web The Getaway


  • A grave could be seen in this area with the words "R.I.P Rocket." It was a reference to the protagonist of Sucker Punch's first game they developed, Rocket: Robot on Wheels.
  • This was the second time Sly tried to free Carmelita.
  • This was also the second time Sly helped Carmelita. This was so Carmelita could escape from Neyla.
  • When Sly runs after Neyla after they free the Clockwerk eyes, you can see that the eyes are still attached to the board and at the same time, one is on the ground by Bentley.

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