|Hey Sly! I though you said Mesa City was going to be loud and busy. This looks more like a ghost town!|
— Bentley to Sly while venturing to Mesa City[src]
After beating Sir Raleigh in the Welsh Triangle, Sly and the gang travel to Mesa City to face Muggshot, the dastardly enforcer of the Fiendish Five. Once they arrived, Bentley realized that the whole city was deserted. Sly ventured through the outskirts of the city, facing Muggshot's guards. Once he achieves Muggshot's treasure key, he moves onto the next level.
Commentators: Brian Fleming, Nate Fox, and Travis Kotzesbue
- Fox stated that this level was originally supposed to be a junkyard, with a few breakables, but it was found to be unsatisfying to play, so they changed the design.
- Kotzesbue had pet names for all of the guards in this episode except for the Watch Dog. His pet names became the aliases for the guards as shown in Sly's binocucom.
- The final level was designed to give off a "ghost town vibe"; as the player progressed further into the level they would encounter more images indicative of an abandoned city (like a subway system).
- This level was an introduction to the blinking floor lasers. Kotzesbue said that the checkerboard floor lasers were designed to look difficult, but that when the player made it through easily, it was supposed to give the impression that Sly was a master thief.
|Sly Cooper and the Thievius Raccoonus jobs|